This free demo version of Rhythm Quest contains 9 levels from the first half of the game for you to try out. If you like it, please consider wishlisting Rhythm Quest on Steam!
Version 0.34.2 - Fixed WebGL crash on level start Version 0.34.1 - Fixed loading indicator visibility/scaling Version 0.34.0 - Updated to Unity 6 (removed Unity splash screen...) - Reworked rendering for menu backdrops to improve performance, especially during transitions - Other performance improvements - Add alternative gamepad support to improve gamepad compatibility - Decreased coin sfx volume - Decreased amount of coins in world 3 levels by removing coins in ghost afterimage spots - Loading indicator now matches selected character - Attempt to handle audio device changes/resets in menu scene - Fix softlock on changing audio device/improve audio reset behavior - Fixed spike enemies not responding to skin changes immediately - Fixed transitions for non-tiling backdrops in low-quality graphics mode - Localization/text updates and fixes - Added menu option to skip 1-1 tutorial - Disabled assist menu during 1-1 tutorial - Fixed track freezing causing softlock in 1-1 tutorial - Reset menu backdrop scrolling on transition - Potential rendering fixes - Fixed unintended menu description label changes during transitions - Fix rendering on unicode pixel font by making it much larger Version 0.32.1 - Allow pausing during respawn (finally) - Fixed pause music continuing to play after exiting practice mode - Fixed music desync when pausing during level 1-1 tutorial - Attempt to handle audio device resets/changes by restarting music - Fixed minor menu navigation issues - Fixed some text strings Version 0.32.0 - Added track preview, practice mode, track freeze assist features - Added assist prompt when failing a section too many times - Added control settings to in-game menu - Added setting to enable/disable coin collection chime - Tweaked/increased respawn timing - Increase coin loss on respawn - Decrease coin bank amount on checkpoint - Fixed pause drum loop played after unpause - Fixed pause drum loop synchronization issues when music speed was altered - Fixed missing blur screen filter description - Fixed jump arc calculations - Fixed doublehitenemies always awarding coins even after respawn - Fixed wrong ghost helper beat-matched sprite colors for second helper - Fixed beat-matched colors not updating correctly via in-game menu - Fixed visual hitch for ghost helpers on respawn - Fixed keyboard rebinding not being available on web build - Updated localizations Version 0.31.0 - Added color skinning visual mod settings to aid readability - Added visual mod to adjust horizontal placement of enemies - Added timing mod to scale timing windows by music speed setting - Added visual mod to re-show collected coins after respawn - Tweaked respawn timings, especially across different music speeds - Fixed not being able to buffer jumps out of pause - Fixed ghost enemies not respawning quickly enough when offscreen - Fixed some level select logic when levels are played out of order - Fixed flight paths jumps pulsing with incorrect beat offset - Minor backdrop scrolling tweaks - Fixed mis-sized character shop graphics - Fixed checkpoint activation sounds sometimes replaying on respawn - Fixed missing coin animation frame Version 0.30.2 - Fixed scheduled sounds not playing correctly after respawns Version 0.30.1 - Fixed wrong version of some east asian glyphs being used - Fixed broken "Audio Mods" menu in main menu scene Version 0.30.0 - Updated Unity version - Fixed issue on later Mac Sonoma versions where the game was unresponsive - Added pitched coin/metronome sfx to match the key of each level - Added ability to fast-forward endlevel sequence by holding menu button (escape) - Fixed "bumpy" camera movement across ramps/beatgrids - Fixed missing default keybinds for 'B' and '/' - Re-fixed certain accessibility audio cues sometimes not triggering - Fixed blurry horizontal line when using smooth font in shop display - Tweak line height for unicode pixel font - Tweak font pixel snapping logic - Camera pixel rendering fix for odd-pixel resolutions - Fixed offbeat pulse timing on respawn - Replaced and refactored Steam integration - Running the Steam build outside of Steam will no longer restart the game via Steam - Allow changing resolution in exclusive fullscreen mode - Added several more windowed resolution options for large displays - Fixed incorrect description for "Blur" screen filter - Fixed demo end screen showing up incorrectly after data reset - Fixed menu pulse animation speeds sometimes being incorrect Version 0.29.4 - Multiple key/gamepad bindings for the same action now function independently to allow for easier multipresses - Added "blur" background filter - Fixed keyboard button focus being lost after closing menu overlays - Fixed jump logic when overlapping multiple obstacles - Fixed jump miss sound playing on hit when sound scheduling disabled - Fixed certain accessibility audio cues sometimes not triggering - Fixed doublehit enemy inputs sometimes not respawning on input timeline - Added support for localizing "Congratulations" text on demo end - Slightly tweaked initial camera pan on load Version 0.29.3 - Tweak/fix grass in world 1 level select Version 0.29.2 - Fixed a softlock bug that allowed getting stuck in walls - Slightly lowered audio encoding quality to reduce build size - Fixed incorrectly-centered vertical backdrop scaling behavior - (This fixes an issue where the foreground in 3-1 could cover more than expected) - Fixed a bug where keyboard menu selection was not restored for certain menus - Fixed a bug where the player could run off the level if the game is paused after a level end - Fixed perfect medal animation offsets in world select for demo version - Added "Run in Background" setting - Added "Input Timeline" visual mod - Added "Metronome" audio mod - Fixed tutorial being skipped if 1-1 is restarted during it - Fixed scheduled sounds being very slightly offset in some cases - Fixed end level medal particles having different speeds depending on resolution - Allow pressing any key in calibration screen (not just space) - Fix subpixel render misalignment of player in game - Fix subpixel render misalignment of ground in menu - Disabled screen refresh rate label (currently not working) - Localization updates Version 0.29.1 - Fixed localizations not falling back to English translation - Modify respawn/fadein timing for enemies according to music speed/respawn timing - Fixed steam build not running properly when started outside of steam - Localization updates Version 0.29.0 - Fixed auto-calibration output values (was previously ~75% too low) - Reverted level medals to be based on coin count again - Changed coin thresholds for medals (25%, 50%, 75%) - Changed coin loss amount/mechanic to be much less punishing: 50% of non-banked coins are now "banked" on each checkpoint and can no longer be lost 50% of non-banked coins are lost with each respawn - Added new level end coin/medal display - Updated ghost teleport to change speed based on music speed mod - Updated input handling interactions to be more timing-accurate - Fixed an input bug triggered by having multiple inputs on the same frame - Fixed a bug causing the color invert fx on doublehit enemies to persist - Fixed a timeslicing issue that sometimes caused interactables to be skipped at high speeds - Try (again) to fix rendering issues at odd resolutions - Added Respawn Timing setting - Fixed ghost enemy trail effect to render consistently regardless of framerate/speed - Fixed screen refresh rate label not actually updating - Localization and UI updates - Fixed respawn count not resetting properly when checkpoints are disabled - Fixed the ability to finish a level and respawn simultaneously Version 0.28.1 - Various tutorial fixes - Fixed animation timings not updating after music speed change - Fixed camera subpixel alignment during respawns Version 0.28.0 - Fixed ramped floors being allowed with spike enemies - Renamed "Cheats" menu into "Game Mods" - Added assists/game mod settings to in-game menu - Made shop accessible from Extras menu - Added music speed game mod setting - Added timing window game mod setting - Added ghost helper game mod setting - Added frame queueing graphics setting - Added configurable bindings for gamepad controls - Keyboard bindings now default to entire left/right half of main keyboard area - Fixed rendering artifacts at odd resolutions - Added UI volume setting, separate from sfx volume, reduced UI sfx volume slightly - Change pixel font setting default based on language at runtime - Added low quality graphics toggle to help framerate for older devices - Added "Released Early" and "Released Late" text for hold presses - Added "screenreader" command line argument force start with screenreader prompt - Fixed too-fast scrolling before level 1-1 tutorial - Fixed fullscreen not working for devices that present resolutions in an unexpected order - Fixed vsync off behavior, especially for desktop platforms - Changed flashing effects to be time-based rather than frame-based, to support higher refresh rates - Settings are now saved when drilling into a submenu (not only when navigating back) - Progress is now saved (again) while auto play is enabled - Thickened some outlines on smooth text - Minor tweaks to jump logic (hopefully not breaking anything) Version 0.27.0 - Added tracking of respawn counts to save data and level display - Localization and UI updates Version 0.26.6 - Fixed broken/hidden demo end / info overlay Version 0.26.5 - Reworked texture encoding for memory and performance benefits - Various other performance optimizations - Fixed an issue causing minor vertical blurring on WebGL builds - Add better transition for Furball attack -> jump - Fixed attack animation being cancelled on fly start - Fixed menu bug where foreground level backdrops sometimes failed to fade in - Minor UI fixes Version 0.26.4 - Fix misc asset issue that increased build size Version 0.26.3 - Fixed audio cue volume balance not affecting music/sfx volume - Slightly increased saturation for wing sprites - Fixed enemies sometimes fading in suddenly on respawn - Fixed minor texture rendering issue during respawns - Fixed level 1-1 tutorial not respecting screen filter - Changed menu player control behavior - Minor menu tweaks Version 0.26.2 - Fixed broken jumping in level 1-1 tutorial sequence Version 0.26.1 - Updated Sayuri sprites to properly feature her ears - Added "Perfect Clear Mode" / disable checkpoint setting in cheats - Auto play mode no longer saves progress - Buffer pause inputs during respawn - Added Vietnamese translation - Fixed bug that prevented click input on initial calibration screen - Select TTS voice based on language for OSX - Allow/implement pausing during level 1-1 tutorial sequence - Fixed position warping bug when game loses focus or fails to update Version 0.26.0 - Made level 3-4 avilable in the demo! - Added missing pixel font diacritics for Polish - Fixed Chinese, Ukranian localizations not forcing smooth font for low resolutions - Save data validation tweaks - Text wrap/padding tweaks - Fixed doubled web browser link opens - Fixed calibration squares sometimes not flashing - Tweak graphics settings submenu layout - Prevent mixing of different pixel fonts for unicode/non-unicode glyphs - Keyboard bind displays now account for keyboard layout Version 0.25.1 - Fixed mouse input not working in calibration screen - Text padding and localization tweaks/fixes Version 0.25.0 - Added several new languages and localization improvements - Accessibility fixes, especially for demo end screen - Expanded credits screen - Attempt to prevent performance hitch when enabling particles - Added diacritics to large pixel font - Fixed respawn count text spacing - Performance improvements Version 0.24.9 - Added 7 new translations! - Now tries to select startup locale automatically (hopefully works ok) - Lowered global audio volume by 25% - Added onscreen auto play indicator - Added fullscreen toggle for WebGL builds - Default to smooth font on initial startup for unicode locales - Tweak scaling for unicode pixel font, force smooth font for smaller resolutions - Fixed tutorial not showing flipped mouse controls - Make audio calibration a little more lenient - Don't switch to mouse input mode until after notice scene - Add option to hide mouse cursor, defaults to hiding during gameplay - Fixed level select UI for last level (arrow pointing wrong way) - Better demo save validation - Tweaked spacing for shop coin counts - Press Enter to Continue text now switches font types Version 0.24.8 - Added unpause cue animation, allow input buffering while unpausing - Fixed several missing sounds when prescheduling was disabled - Fixed screenreader navigation ordering in some menus - Better handling of jump release during pause/unpause - Switch OSX scripting framework, should fix screenreader on Mac builds Version 0.24.7 - Fix screenreader toggle during initial screenreader prompt Version 0.24.6 - Added more checkpoints to level 1-2, 2-1, 2-2 - Fixed 32-bit windows build crash on startup - Added initial screenreader prompt on startup when screenreader detected - Highlight currently-focused button in screenreader mode - Default audio cue balance to 50%, added toggle for audio cues - Added screenreader readaloud prompts for level 1-1 tutorial - Added screenreader mode toggle under accessibility settings - Added "read only" screenreader mode - Improved screenreader readouts for level select menu - Added some missing screenreader elements - Fixed world select menu screenreader readouts - Fixed broken screenreader selection for menu overlays - Fixed level select next button not properly displaying next world Version 0.24.5 - Fixed audio cues using wrong volume in-game - Check for NVDA/screenreader for TTS on every startup, not just first one - Add more screenreader navigation handling - Mouse movement no longer switches detected control scheme (needs click) - Mouse hover no longer highlights buttons unless in mouse mode - Fixed buggy gamepad input when Steam controller navigation is active - Fixed fadeout on quit not respecting volume balance - Fixed end of level floor being visible when zoomed out - Fixed calibration redo not reselecting main button - Highlight shop button when coin count is enough to purchase a character Version 0.24.4 - Fixed trying to use missing localization for non-English languages Version 0.24.3 - First public demo release!
(The downloadable build is recommended for best gameplay experience)
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