This free demo version of Rhythm Quest contains 9 levels from the first half of the game for you to try out. If you like it, please consider wishlisting Rhythm Quest on Steam!
Version 0.26.4 - Fix misc asset issue that increased build size Version 0.26.3 - Fixed audio cue volume balance not affecting music/sfx volume - Slightly increased saturation for wing sprites - Fixed enemies sometimes fading in suddenly on respawn - Fixed minor texture rendering issue during respawns - Fixed level 1-1 tutorial not respecting screen filter - Changed menu player control behavior - Minor menu tweaks Version 0.26.2 - Fixed broken jumping in level 1-1 tutorial sequence Version 0.26.1 - Updated Sayuri sprites to properly feature her ears - Added "Perfect Clear Mode" / disable checkpoint setting in cheats - Auto play mode no longer saves progress - Buffer pause inputs during respawn - Added Vietnamese translation - Fixed bug that prevented click input on initial calibration screen - Select TTS voice based on language for OSX - Allow/implement pausing during level 1-1 tutorial sequence - Fixed position warping bug when game loses focus or fails to update Version 0.26.0 - Made level 3-4 avilable in the demo! - Added missing pixel font diacritics for Polish - Fixed Chinese, Ukranian localizations not forcing smooth font for low resolutions - Save data validation tweaks - Text wrap/padding tweaks - Fixed doubled web browser link opens - Fixed calibration squares sometimes not flashing - Tweak graphics settings submenu layout - Prevent mixing of different pixel fonts for unicode/non-unicode glyphs - Keyboard bind displays now account for keyboard layout Version 0.25.1 - Fixed mouse input not working in calibration screen - Text padding and localization tweaks/fixes Version 0.25.0 - Added several new languages and localization improvements - Accessibility fixes, especially for demo end screen - Expanded credits screen - Attempt to prevent performance hitch when enabling particles - Added diacritics to large pixel font - Fixed respawn count text spacing - Performance improvements Version 0.24.9 - Added 7 new translations! - Now tries to select startup locale automatically (hopefully works ok) - Lowered global audio volume by 25% - Added onscreen auto play indicator - Added fullscreen toggle for WebGL builds - Default to smooth font on initial startup for unicode locales - Tweak scaling for unicode pixel font, force smooth font for smaller resolutions - Fixed tutorial not showing flipped mouse controls - Make audio calibration a little more lenient - Don't switch to mouse input mode until after notice scene - Add option to hide mouse cursor, defaults to hiding during gameplay - Fixed level select UI for last level (arrow pointing wrong way) - Better demo save validation - Tweaked spacing for shop coin counts - Press Enter to Continue text now switches font types Version 0.24.8 - Added unpause cue animation, allow input buffering while unpausing - Fixed several missing sounds when prescheduling was disabled - Fixed screenreader navigation ordering in some menus - Better handling of jump release during pause/unpause - Switch OSX scripting framework, should fix screenreader on Mac builds Version 0.24.7 - Fix screenreader toggle during initial screenreader prompt Version 0.24.6 - Added more checkpoints to level 1-2, 2-1, 2-2 - Fixed 32-bit windows build crash on startup - Added initial screenreader prompt on startup when screenreader detected - Highlight currently-focused button in screenreader mode - Default audio cue balance to 50%, added toggle for audio cues - Added screenreader readaloud prompts for level 1-1 tutorial - Added screenreader mode toggle under accessibility settings - Added "read only" screenreader mode - Improved screenreader readouts for level select menu - Added some missing screenreader elements - Fixed world select menu screenreader readouts - Fixed broken screenreader selection for menu overlays - Fixed level select next button not properly displaying next world Version 0.24.5 - Fixed audio cues using wrong volume in-game - Check for NVDA/screenreader for TTS on every startup, not just first one - Add more screenreader navigation handling - Mouse movement no longer switches detected control scheme (needs click) - Mouse hover no longer highlights buttons unless in mouse mode - Fixed buggy gamepad input when Steam controller navigation is active - Fixed fadeout on quit not respecting volume balance - Fixed end of level floor being visible when zoomed out - Fixed calibration redo not reselecting main button - Highlight shop button when coin count is enough to purchase a character Version 0.24.4 - Fixed trying to use missing localization for non-English languages Version 0.24.3 - First public demo release!
(The downloadable build is recommended for best gameplay experience)
Feedback? Suggestions? Bug reports? Join the Rhythm Quest Discord server to chime in!