Playable Demo

This free demo version of Rhythm Quest contains 9 levels from the first half of the game for you to try out. If you like it, please consider wishlisting Rhythm Quest on Steam!

Changelog >>

Version 0.26.4
- Fix misc asset issue that increased build size

Version 0.26.3
- Fixed audio cue volume balance not affecting music/sfx volume
- Slightly increased saturation for wing sprites
- Fixed enemies sometimes fading in suddenly on respawn
- Fixed minor texture rendering issue during respawns
- Fixed level 1-1 tutorial not respecting screen filter
- Changed menu player control behavior
- Minor menu tweaks

Version 0.26.2
- Fixed broken jumping in level 1-1 tutorial sequence

Version 0.26.1
- Updated Sayuri sprites to properly feature her ears
- Added "Perfect Clear Mode" / disable checkpoint setting in cheats
- Auto play mode no longer saves progress
- Buffer pause inputs during respawn
- Added Vietnamese translation
- Fixed bug that prevented click input on initial calibration screen
- Select TTS voice based on language for OSX
- Allow/implement pausing during level 1-1 tutorial sequence
- Fixed position warping bug when game loses focus or fails to update

Version 0.26.0
- Made level 3-4 avilable in the demo!
- Added missing pixel font diacritics for Polish
- Fixed Chinese, Ukranian localizations not forcing smooth font for low resolutions
- Save data validation tweaks
- Text wrap/padding tweaks
- Fixed doubled web browser link opens
- Fixed calibration squares sometimes not flashing
- Tweak graphics settings submenu layout
- Prevent mixing of different pixel fonts for unicode/non-unicode glyphs
- Keyboard bind displays now account for keyboard layout

Version 0.25.1
- Fixed mouse input not working in calibration screen
- Text padding and localization tweaks/fixes

Version 0.25.0
- Added several new languages and localization improvements
- Accessibility fixes, especially for demo end screen
- Expanded credits screen
- Attempt to prevent performance hitch when enabling particles
- Added diacritics to large pixel font
- Fixed respawn count text spacing
- Performance improvements

Version 0.24.9
- Added 7 new translations!
- Now tries to select startup locale automatically (hopefully works ok)
- Lowered global audio volume by 25%
- Added onscreen auto play indicator
- Added fullscreen toggle for WebGL builds
- Default to smooth font on initial startup for unicode locales
- Tweak scaling for unicode pixel font, force smooth font for smaller resolutions
- Fixed tutorial not showing flipped mouse controls
- Make audio calibration a little more lenient
- Don't switch to mouse input mode until after notice scene
- Add option to hide mouse cursor, defaults to hiding during gameplay
- Fixed level select UI for last level (arrow pointing wrong way)
- Better demo save validation
- Tweaked spacing for shop coin counts
- Press Enter to Continue text now switches font types

Version 0.24.8
- Added unpause cue animation, allow input buffering while unpausing
- Fixed several missing sounds when prescheduling was disabled
- Fixed screenreader navigation ordering in some menus
- Better handling of jump release during pause/unpause
- Switch OSX scripting framework, should fix screenreader on Mac builds

Version 0.24.7
- Fix screenreader toggle during initial screenreader prompt

Version 0.24.6
- Added more checkpoints to level 1-2, 2-1, 2-2
- Fixed 32-bit windows build crash on startup
- Added initial screenreader prompt on startup when screenreader detected
- Highlight currently-focused button in screenreader mode
- Default audio cue balance to 50%, added toggle for audio cues
- Added screenreader readaloud prompts for level 1-1 tutorial
- Added screenreader mode toggle under accessibility settings
- Added "read only" screenreader mode
- Improved screenreader readouts for level select menu
- Added some missing screenreader elements
- Fixed world select menu screenreader readouts
- Fixed broken screenreader selection for menu overlays
- Fixed level select next button not properly displaying next world

Version 0.24.5
- Fixed audio cues using wrong volume in-game
- Check for NVDA/screenreader for TTS on every startup, not just first one
- Add more screenreader navigation handling
- Mouse movement no longer switches detected control scheme (needs click)
- Mouse hover no longer highlights buttons unless in mouse mode
- Fixed buggy gamepad input when Steam controller navigation is active
- Fixed fadeout on quit not respecting volume balance
- Fixed end of level floor being visible when zoomed out
- Fixed calibration redo not reselecting main button
- Highlight shop button when coin count is enough to purchase a character

Version 0.24.4
- Fixed trying to use missing localization for non-English languages

Version 0.24.3
- First public demo release!

Downloadable Version

(The downloadable build is recommended for best gameplay experience)


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